List of terms used in the field of hacking


List of terms used in the field of hacking.

Adware − Adware is software designed to force pre-chosen ads to display on your system.

Attack − An attack is an action that is done on a system to get its access and extract sensitive data.

Back door − A back door, or trap door, is a hidden entry to a computing device or software that bypasses security measures, such as logins and password protections.

Bot − A bot is a program that automates an action so that it can be done repeatedly at a much higher rate for a more sustained period than a human operator could do it. For example, sending HTTP, FTP or Telnet at a higher rate or calling script to create objects at a higher rate.

Botnet − A botnet, also known as zombie army, is a group of computers controlled without their owners’ knowledge. Botnets are used to send spam or make denial of service attacks.

Brute force attack − A brute force attack is an automated and the simplest kind of method to gain access to a system or website. It tries different combination of usernames and passwords, over and over again, until it gets in.

Buffer Overflow − Buffer Overflow is a flaw that occurs when more data is written to a block of memory, or buffer, than the buffer is allocated to hold.

Clone phishing − Clone phishing is the modification of an existing, legitimate email with a false link to trick the recipient into providing personal information.

Cracker − A cracker is one who modifies the software to access the features which are considered undesirable by the person cracking the software, especially copy protection features.

Denial of service attack (DoS) − A denial of service (DoS) attack is a malicious attempt to make a server or a network resource unavailable to users, usually by temporarily interrupting or suspending the services of a host connected to the Internet.

DDoS − Distributed denial of service attack.

Exploit Kit − An exploit kit is software system designed to run on web servers, with the purpose of identifying software vulnerabilities in client machines communicating with it and exploiting discovered vulnerabilities to upload and execute malicious code on the client.

Exploit − Exploit is a piece of software, a chunk of data, or a sequence of commands that takes advantage of a bug or vulnerability to compromise the security of a computer or network system.

Firewall − A firewall is a filter designed to keep unwanted intruders outside a computer system or network while allowing safe communication between systems and users on the inside of the firewall.

Keystroke logging − Keystroke logging is the process of tracking the keys which are pressed on a computer (and which touchscreen points are used). It is simply the map of a computer/human interface. It is used by gray and black hat hackers to record login IDs and passwords. Keyloggers are usually secreted onto a device using a Trojan delivered by a phishing email.

Logic bomb − A virus secreted into a system that triggers a malicious action when certain conditions are met. The most common version is the time bomb.

Malware − Malware is an umbrella term used to refer to a variety of forms of hostile or intrusive software, including computer viruses, worms, Trojan horses, ransomware, spyware, adware, scareware, and other malicious programs.

Master Program − A master program is the program a black hat hacker uses to remotely transmit commands to infected zombie drones, normally to carry out Denial of Service attacks or spam attacks.

Phishing − Phishing is an e-mail fraud method in which the perpetrator sends out legitimate-looking emails, in an attempt to gather personal and financial information from recipients.

Phreaker − Phreakers are considered the original computer hackers and they are those who break into the telephone network illegally, typically to make free longdistance phone calls or to tap phone lines.



GamesFlix


Gamesflix.net Is Best Website/Platform for retro and modern gaming titles. We don't hinder around to make the process of downloading games difficult rather we provide direct download links in parts.

Video Games

Video games have been around since the early 1970s.
The first commercial arcade video game,Computer Space by Nutting Associates, was introduced in 1971. In 1972, Atari introduced Pong to the arcades.
An interesting item to note is that Atari was formed by Nolan Bushnell, the man who developed Computer Space In October 1958, Physicist William Higinbotham created what is thought to be thefirst video game.
It was a very simple tennis game, similar to the classic 1970s video game Pong, and it was quite a hit at a Brookhaven National Laboratory open house. Early games used interactive electronic devices with various display formats.
The earliest example is from 1947—a "Cathode ray tube Amusement Device" was filed for a patent on 25 January 1947, by Thomas T. Goldsmith Jr. and Estle Ray Mann, and issued on 14 December 1948, as U.S. Patent 2455992.
Inspired by radar display technology, it consisted of an analog device that allowed a user to control a vector-drawn dot on the screen to simulate a missile being fired at targets, which were drawings fixed to the screen.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others.
Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available.
The third generation of consoles, which were 8-bit units, emerged from 1983 to 1995.
The fourth generation of consoles, which were 16-bit models, emerged from 1987 to 1999.
The 1990s saw the resurgence and decline of arcades, the transition to 3D video games, improved handheld games, and PC gaming.
The fifth generation of consoles, which were 32 and 64-bit units, was from 1993 to 2006. During this era, mobile phone gaming emerged. During the 2000s, the sixth generation of consoles emerged (1998–2013).
During this period, online gaming and mobile games became major aspects of gaming culture. The seventh generation of consoles was from 2005 to 2012.
This era was marked by huge development budgets for some games, with some having cinematic graphics; the launch of the top-selling Wii console, in which the user could control the game actions with real-life movement of the controller; the rise of casual PC games marketed to non-gamers;
and the emergence of cloud computing in video games.
We have a work ethic and our users are the witness of how efficiently we work to upload the games in the given time. A lot of sites just make a loop while getting the right links and make the process of downloading games a hell lot of hectic but we are trying to make gaming great again like it used to be.
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